Why Mass Effect: Andromeda is not my fav
The Mass Effect trilogy is some of the best gaming I've experienced to date. The story, the gameplay, the cinematics - all were impressive. I was thus understandably excited for the new title from the ME universe to be released earlier this year.
Despite some familiar and enjoyable bits, Mass Effect: Andromeda was overall a letdown for me. Many of the things that disappointed me were the same ones that didn't work for me in Dragon Age: Inquisition (the third title in that series, also created by BioWare). It used to be, in earlier installments, you would meet a character with a problem and he or she would explain what was going on and what you might consider doing about it; similarly, you might encounter a situation in progress and choose how to act in response. These would initiate a new quest.
![]() |
Mass Effect 2 hosts a fun and colorful crew (although Commander Shepherd was a woman in my playthrough) |
![]() |
FemShep as "designed" by another player |
![]() |
Morrigan from Dragon Age. You do NOT want to cross this mage. |
![]() |
The Hawke family from Dragon Age II |
In ME:A and DA:I, instead you just read a lot (and I mean a LOT) of letters/notices/journal entries/e-mail/data pads, usually found just lying around. There were so many of these to peruse that I eventually would just skip the reading altogether, knowing that once I selected the writing in whatever form, the quest would automatically pop up in my active missions. The new entry would tell me where to go and what to do, but I would have no idea WHY. Sure, reading each and every example of writing I found in the game would enlighten me, but there was just so darn many of them it became tedious. Thus, I was further removed and less engaged in the story.
Additionally, ME:A has an awful lot of combat. I stuck with it and played the game for a while, hoping I would become more invested the further I got, but with all the fighting (and fighting the same enemy types over and over) and the busy work, it was hard to keep hanging on to the hope I had pinned on the narrative pulling it all together. Which is really too bad, because it could still be a pretty epic story.
Le sigh. I guess I am just in the minority when it comes to what I like in my video games, especially since one of my favorite genres is still the point-and-click adventure. You know, the inventory-based ones where the story introduces quandries you have to puzzle your way through? Ah, the days when Sierra and LucasArts were at the height of their game!
![]() |
Good ole King's Quest! |
![]() |
The Monkey Island series - still one of the best! |
![]() |
And as good as the Gabriel Knight series was overall... |
![]() |
...let's just forget that whole attempt at FMV (full motion video) in the 90s, shall we? |
Those games have gone by the wayside over the past many years (they still get developed, but the quantity and quality have taken a hit since popularity and demand have plummeted), but not all is list since I do still enjoy other types. Such as the early installments of Mass Effect and Dragon Age. Quantic Dream also puts out popular titles that I tend to enjoy. I hope they don't take the same route as BioWare with future games (come on folks, don't let me down with Detroit: Become Human!)
![]() |
Indigo Prophecy (or Fahrenheit, as it was known everywhere besides the U.S.) by Quantic Dream |
If I do decide to tackle ME:A again someday, perhaps I should preface it with a replay of Jade Empire as a palate cleanse. Plenty of combat there, but boy was I hooked! What happened since then?!
![]() |
Jade Empire Gosh, that was a good game! |